page is presented with a single premise in mind: GURPS,
the Generic Universal Roleplaying System from Steve
Jackson Games, is a swell system for high-action cinematic gaming -
games that capture the flavor of films like The Killer or Burning
Paradise, films like Terminator 2: Judgement Day or Die Hard.
- Beyond The Grip of Realism
is the original "Truly Badass" collection of cinematic advantages
for GURPS. These are NOT for the timid, the slow-paced, or
those emotionally attached to the laws of physics.
- Down to Basics in Black Ops
is really an alternate form of Up to the Challenge . . .
It's a character-creation variant specifically for GURPS Black
Ops, but the advantage it introduces will work in any cinematic
- Options for High-Tech GURPS
is a collection of "house rules" that I've developed over the
years for my action-movie, Supers, and other modern games. The rules for
armor flexibility are great for medieval fantasy games, too! You've seen
my cinematic advantages, and (in GURPS Black Ops) things
like my Quick-and-Dirty Autofire rules . . . here's the rest of it!
la stretta della Realtà is "Beyond
the Grip of Realism" in Italian. In Italy, rather than being "Truly
Badass," you're "Vero Bastardo!" God, I'm jealous.
That really does sound even cooler. Vero Bastardo. Vero Bastardo.
I could say that all day.
- Hong Kong Cinema
isn't the same "Hong Kong Cinema" I used to link to, but I've
begun to lose hope of that one ever re-emerging at a stable location on
the net. In the meantime, this other "Hong Kong Cinema" is pretty
good, too - a news and reviews site.
Pair of Blood-Spattering Essays on Hong Kong Action Movies
is a really long title, but on the other hand there's no confusing what
this link leads to.
Black Ops is the one and only Truly Badass GURPS book,
written by Jeff Koke and Yours Truly. This link will take you to the official
site (which includes excerpts from the book and some spiffy artwork!)