GURPS Russia Outtakes
There were very few cuts in GURPS Russia; absolutely all of my original text made it into the book in some form, thanks to the skillful editing work of Spike Y. Jones. The only items that were removed entirely (mostly to make room for the "Pagan Trickery" sidebars on page RU82-83) were four sidebars quoting primary sources for flavor. The rest of the "cuts" were really edits and trims to cram my original 100,000+ words into the 128-page GURPS worldbook format (something like 20,000 words of surgery were necessary, but Spike managed it in a way that tightened the text without sacrificing anything). The few factoids lost were "tidbit" level stuff, and good riddance.
The four cut sidebars are presented here for your idle amusement.
-- The Canon About the Believers in the Reptiles, a 14th-century religious document
The Beautiful Bird
-- From an early chronicle
The Skomorokh's Song
-- From ´´Vasili Ignatevich i Batyga,'' one of the Byliny.
*The Russian term for Shrovetide
The Missing Maps
I drew several maps for GURPS Russia, including a map of the vegetation zones, maps showing the general locations of the early Slavic tribes, and four city maps - one each of Moscow, Kiev, St. Petersburg and Novgorod, each showing the boundaries of the city walls, overall layout, and noting a few important locations. I also prepared maps showing the boundaries of Russia at different period of history - and those made it into the book, and only barely, at that.
The maps were not cuts. They were lost due to an accidental communications breakdown between the book's freelance editor (Spike Y. Jones), the people doing the layout (more freelancers; a third-party company hired for the purpose by SJ Games), and the in-house editorial team. Somewhere along the line, all the maps I sent in to SJ Games got passed around and set aside, and the book nearly went to press without any maps at all! A last-minute save in Austin (thanks, if I recall correctly, to Susan Pinnsoneault) got the two maps into the book that are there now, but it was too late in the layout process to include all the maps that were prepared.
Scoot on back to The Blue Room, or check out Hedge Magic, a magical advantage for GURPS Russia!