— Kollos, Is There In Truth No Beauty?
|The first game I ever owned was a Star Trek game. Not an RPG,
of course. It was some kind of family boardgame. I have vague memories
of a starfield background, a few planets, and lines between them. I don't
think I ever learned to play. It was a Christmas gift from a cousin,
who knew that I liked watching Star Trek in reruns on Channel 20.
Of course, what I really liked watching was the transporter effect.
People tuning into yellow static struck me as really cool. I recall finding
the rest of it confusing. This is all when I was about four.
But we get older, and things change. These days, I've got a 12-inch Andorian sitting on my bookshelf. I own a tribble. The kind that makes noise when you squeeze it. I've got both the Star Trek Encyclopedia and the Star Trek Chronology. Good god, I'm practically a Trekkie (nono, not a Trekker - Trekkers are Trekkies who are embarassed to be Trekkies, and as long as I'm gonna be a Trekkie I might as well not waffle).
And from the spring of 1999 to 2000, I spent much of my professional time exploring the United Federation of Planets and the worlds beyond, writing for the Star Trek RPG (and its TNG and DS9 cousins), published by Last Unicorn Games. LUG and its line of games are now out of print, and more than half of what I wrote may never appear, but I'm still very proud of my involvement with "LUGtrek," and this page is dedicated to a very fine family of games.
You can find my work in the following LUGtrek rulebooks and supplements, some of which are still available at game stores if the shelves look dusty enough. They're all officially out of print, though, so raise a glass of Romulan Ale and toast a fine game gone from the world. Here's to LUGTrek!
LUG was a steady gig for me, and I really enjoyed working with these
guys. I mean, I got to play in the same world as James Kirk, pet my tribble
and (after long delays due to LUG's poor financial health) get paid for
much of it! Not bad. Things got a little dodgy at the end when the company
collapsed, but even in its demise, LUG dealt with me pretty fairly.
I still keep ties with Steve Long,
and I'd pester Ross Isaacs more often if I only had a good excuse to!
I wrote material for several LUGTrek titles that failed to see print before the WotC buyout and the loss of the Trek license buried the game. I've placed almost all this material on the Untaken Treks page! Browse, read, and game-with.
Most of my original Star Trek gaming material was written for LUG and is now owned by WotC, so I don't have any articles or adventures here apart from the Untaken Treks material. But I do have some toys and games and tidbits that Star Trek gamers will enjoy:
Also, don't miss the Secret Library for many general roleplaying articles that may be of interest to Trek gamers (like the Big List of RPG Plots), and there's a Science-Fiction set of Sparks available from the Fontworks, too, along with the Trek-inspired "Martian Hull Markings" freeware font, and (best of all) my Points in Space series of systemless RPG supplements, which just happen to work really well for Trek . . . (imagine that)! To learn more about LUGTrek, the best source on the web is Memory Icon.