New Material by Uresia Gamers Around
Here's my page for presenting my favorite characters, adventures, stories
and other Uresian creations by the fans. Join the Uresia
Mailing List or Google+
Community to see where most of the material destined for here may come
from. If you have a Uresia-specific creation you'd like to show off here,
your best bet is to post it to those places first! Uresia belongs to no
one rules system, so these archives are open to submissions using whatever
rules you like, or no rules at all.
- The Uresia Character Archive
is exactly what it sounds like, and it's probably the best way to participate
in the Fan Archives if you've got a few minutes. Just hammer your favorite
Uresia PC or NPC into a readable format and drop me a line! The archive
already contains an amusing mix of dwarves and satyrs and pixies and slimes
and imps that you can drop easily into your campaign. Good stuff!
- Gnarl's Gnomes, by
Jarrah James, is a cool little take on adding a familiar variety of Gnomes
(suitable for use as PCs) to heaven's grave, alongside the more surreal
- Two Snowmen Adventure Seeds,
by Kelly St. Clair, are short but solid. The Snowmen always seem to raise
eyebrows and interest, and Kelly seems to have captured the idea of them
- Portals of Eternity is a
full-length Uresia adventure module by Timothy Hixon, set in the sprawling-and-brawling
metropolis of Shadow River and using BESM 2nd rules. Timothy,
as you'll discover, takes his submissions very seriously, providing a detailed
breakdown of each act and scene, plus a massive slew of ready-made characters
you can swipe for other adventures. He also makes a point of weaving in
his original additions to the setting while creatively exploiting the established
- Criminally Traditional
is the second Timothy Hixon opus, and includes some recurring elements
from Portals. This time, it's a tale of Orgaltish skullduggery and
lost standing, and once again Timothy weaves between the elements of Shadow
River you've already read about and new material, to good effect. Plus,
yet more ready-made characters!
The Uresia Winter Annual
The Uresia Winter Annual is a new tradition for 2015 and
every year from now on. It's a creative jam devoted to new
Uresia articles for your RPG amusement, with all-new material created by
Uresia fans (and me, because I'm one, too). So far, there's just the first
issue, but I hope to see you next year on the Uresia
Mailing List to make the next one!
- Winter Annual 2015 - our inaugural
issue includes a dozen new articles to enjoy: On the Ruins of the Gods
by Michael Newton, Uresian Deep Tunes by Trevor Romney, The Pool
of Arnafoura by Paul Stefko, A Snowmen Underground Railroad
by Javier Gaspoz, Unusual Schools of Transformed Magic by Liz Harris,
Three Dead Gods to Swear At by Aaron Harris, Morel the Malignant
by Greg Fetzer, A Pint-Sized Apothecary by Jon H., The Heresy
of the Fourth Daughter by Michael Brewer, Mummies by Dan Suptic,
The Hviskra by Larry Bullock, and Bohbárís Cold Light
by S. John Ross. Download it for free
(the Files pocket includes alternate versions for different styles of printing)
or purchase a physical booklet from Lulu.
Fan-Fiction in Heaven's Grave
Every summer we organize a Summer Short-Fiction Contest
with the Uresia fans on the Mailing List and G+ Community. The result:
original works of Uresia fiction by the fans, for the fans, made of
the awesome. You can read them here on the website (below) or click
here to download the entire collection in Adobe Acrobat (PDF) format.
- Ammunition, by Dan Suptic, took
3rd in the 2015 contest. Some soldiers take a moment to wonder: if a Slime
volunteers, does that make it okay?
- Field Trip, by Jon H., took 2nd
in the 2015 contest. A group of students learn a little about the Sindran
- Slugging Out at Sea, by Bryan
Young. A satyr wields powerful magic, and faces powerful ships, but struggles
- The Tides in Temphis, by Aaron Harris.
A tale of mastery (and Mastery) in a Temphis town called Shadowport.
- Guarding the Garden, by Michael
Brewer, won 1st place in the 2015 contest, with a tale of guardian plants,
a guardian elf, and a heedless hero. But what quest would drive someone
- Captivating Music and Quality Entertainment,
by Dan Suptic, took 2nd in the 2014 contest, exploring both sides of of
a powerful concert.
- Mislaid Dreams, by Aaron Harris,
took 3rd in the 2014 contest. As the title suggests, it provides its own
perspective on the matter of dream (and words).
- Excerpts from a Journal of a Study
on the Biology of the Daughters of the Sea, by Jon H., won 1st Place
in the 2014 contest. How do the Daughters increase their numbers?
- Progress, by Larry Bullock, takes
us to Temphis, where aggressive endeavor meets aggressive resistance.
- Sir Henry and the Falling Vernia!
by Michael Brewer takes place atop a flying island, with the fate of a
city at stake.
- Late Bloomers, by the estimable
Curtis Lyon, took 1st Place in the 2013 contest, and it's not hard to see
why: it's witty, irreverent, soaked in Shadow River lore, and about panties.
- Nothing More Than Feelings (Effin' Dungeons),
by Jonas Fredrickson, takes us along on a one-man dungeon crawl, and teaches
a few valuable equipment-lessons along the way.
- Trials, Lessons and Lessons,
by Dan Suptic, won 2nd Place in the 2013 competition, by exploring the
adventure (and subverted expectations) of a Ballicazar education.
- Planting a (Dead) Seed, by Judd
Goswick, takes us aboard a pirate caravel, where a mariner's fascination
with the First Mate's peg-leg leads to necromantic revelation.
- Keelin Windcrow, by Larry Bullock,
is probably the warmest tale of the batch, which is a pleasant irony, seeing
as it's a tale of vengeance (and friendship).
- Working Together in Shadow
River, by Peter L. Ward, won 3rd in the 2013 contest by cleverly weaving
some major threads of lore into the lives of some able Magical Girls.
- The Slug Hunt, by Joshua Wolfe,
layers both engaging characters and a heavy dose of rapid-fire worldbuilding
into a brief tale of alchemists being helped, and fed.
- The Wizard and the Marvel, by
Grandpa Chet Cox, is a salty vignette in which Uresia's greatest mystery
is offered an answer, with bicarbonate of soda, and a bit of thunder.
We'll keep the contest going each year for as long as there's interest,
and if you ever write some Uresia fanfic because you just feel in the mood,
I'd be happy to host it here, too!
Uresia Elsewhere on the Web
Of course, if you have your own webspace, you might probably prefer
to present your material yourself! If you know a Uresia-related page that
isn't listed here, drop me a line and I'll be very proud to include it.
Attar Harbor is a very evocative bit of work by Kenneth Coble,
describing a port town well worth visiting. Includes a summary of the setting,
BESM templates for character creation, sample characters,
magic and more. The Driftwood is a must-use.
- Three For Adventure
is a campaign chronicle, complete with full character writeups and a running
journal of events. Better still, it's the kind of Uresia gaming I hear
about every now and then and smile BIG at: a whole family gaming together
(two of the players are pre-teens)!
With a sad tip of the hat to Gunmetal Dragon, the first
of the Uresia fan-sites, now long-gone, swallowed up by the demise of GeoCities.