Blue Lamp Road -- Uresia: The Grave of Heaven Homepage
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[A Very Tiny Teensy Map from Caravel]

The gods have died, heaven has fallen, and man has rebuilt his world on the wreckage. The Elves belong to an ancient demon. The Dwarves can turn to smoke and walk on the wind. Men wage wars of trade for the emeralds which fuel the most powerful sorceries, and the Satyrs sail the high seas ... to stage panty-raids. Beneath it all, the dungeons are the crushed remains of heaven itself. Welcome to Uresia. Welcome to Blue Lamp Road.

Uresia: Grave of Heaven is an eccentric, swashbuckling fantasy world by S. John Ross (that's me) at Cumberland Games & Diversions. Blue Lamp Road is Uresia's home on the Web, and it's a portion of the Blue Room, my sprawling, happy mess of a homepage. Here's the nickel tour:

  • For Newcomers: If you've heard tell of Uresia but want to learn more, this quick primer will give you a good sense of where Uresia is coming from, and what kind of gaming it's made for.
  • The World Itself: The new 2nd (All-Systems) Edition is a Cumberland Games title; it's pure world-lore, good for any fantasy RPG you fancy. If you poke around the edge of the Internet or at used bookshops, you can also still get the swell Guardians of Order edition (both flavors)!
  • The Scrolls: My growing collection of personal essays, articles, conversion notes, cartography notes and other stuff I've written about Uresia. The scrolls are also where I archive Q&A material from the Uresia Mailing List, and where I provide links to downloadable freebies.
  • The Fan Archives: Both an on-site archive and a place for links. So far, there are locales expanding the world, adventures (both full-fledged modules and some nifty adventure-seeds), characters and more. If the mood strikes and you end up creating some of your own Uresia stuff, let me know so I can host it or link to it! If you're interested in writing for Uresia professionally, click here for the current submission guidelines!
  • The Uresia Support Library: Cumberland Games supports Uresia with a small but growing line of commercial support material, including world-exploring supplements like Caravel, graphic/GMing aids like Uresia Arcana, and titles that are a little of both, like the Temphis Runes. Get 'em all in a bundle! I post Uresia-themed items to the Free Stuff of the Month page now and then, too, and have more Uresia material on the way ...

So, that's Blue Lamp Road. But why is Blue Lamp Road called "Blue Lamp Road?"

Uresia's Blue Lamp Road is a stately old street in Shadow River, one of Uresia's most storied and dangerous port cities. It's an old street (it was part of the original hillside settlement) and nowadays it's a quiet neighborhood of aging manors and exclusive shops, all half-concealed by short, dark trees and lit by lamps on ancient iron posts, each just a couple of meters high. That's the lamp part, and the road part.

Every winter, fat grey fish called nunessi school southward from somewhere under the pack ice north of Orgalt, reflecting moonlight so brightly the ocean seems to glow. It's pretty - if you're not among the sailors who believe the fish are cursed. Shadow River is a city of Temphis - a country accustomed to curses - so Temphis sailors cast their nets and harvest the beasts as they pass.

Accursed or not, the fish are inedible. Not poisonous, but rich with the delicate taste of rotted meat and lighter fluid. They're also rich in oil - nearly double what can be rendered from most fish that size. In winter, quite a lot of Temphis streetlamps burn nunessi oil, and in most lamps it burns with a clean white flame, like whale-oil.

In the fine old lamps on Blue Lamp Road (and nowhere else), nunessi oil burns a deep and haunting blue. In the dark of winter, when the snow piles on the trees and dusts the ornate ironwork, Blue Lamp Road earns its name. Thanks to long-forgotten magics lingering in the metalwork, the stately old street is bathed in color, making it look like a Boru spice-salesman is thinking of getting lucky.

That's the blue part. Feel free to poke around, but don't disturb what lurks in the shadows. Tacky light can hide horrors.



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