SPARKS Cairo Moon: A Pulp Adventure Set by T. Jordan Peacock and S. John Ross

Machine Age pulp adventure awaits! Explore the globe in the years between the Great Wars, chasing villains across the Andes, facing horrors in the depths of Darkest Africa, brawling in the streets of San Francisco, and disturbing the restless dead in forbidden tombs. If you love pulp action, this set will enhance your games! Illustrated by veteran Sparks artist T. Jordan Peacock and designed by Sparks creator S. John Ross, Cairo Moon is a complete set of Sparks: paper miniatures in font form!

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Want to see what Sparks are like? Download the Sparks: Free For All set at no charge! It includes Sparks from several of our sets, to prepare you for what you'll find in this one! Give it a test drive, and you'll like what you see!


Character Roster!

From the memoirs of Andrew Pike, pilot and adventurer -

In December of 1941, the Worthington Foundation placed the fabled Amulet of Cheops on display in a small private museum near the Worthington estate. In January of 1942, the museum - and the estate, and 500,000 acres of the surrounding forest - was flattened by what seemed to be an enormous explosion. Trees were stripped bare, and no bodies were found. Nobody in the towns nearby heard or saw any kind of blast, so what happened?

A Japanese sneak-attack? Against a remote woodland estate? No. And with the new war on everyone's mind, and the reluctant cooperation of the government, it was easy for the surviving Worthingtons to keep the affair out of the papers.

And just this year, the Solar Funeral Ship was "discovered." But some of us knew about it already. Some of us have piloted its essence beyond the reach of man, into the eternal void of souls. Some of us have scraped a knuckle on mad cultists determined to enslave the world, traded bullets with gangsters eager to sell out humanity, and some of us lost our hearts and questioned our sanity. It all began in 1924, when the Cairo Moon docked in San Francisco, and when John Worthington himself told me "Andy boy, I need a pilot." I don't know if I'll ever tell the whole story, but I'll never forget the people I met on the adventure that would consume my life for seventeen years ...

Andy Pike (A/a): That's me as I looked back then, ready to fly anything with wings and test it to the limit. When John hired me, I had just got back from running mail to Alaska, ready for something new.

Mrs. Kane (B/b): My business partner and nothing more, despite the rumors, and the angry accusations or Brendan Kane, her husband. She left him in '21 to fly, but not because of me. She just loved wings more than Brendan, and I can't say as I blame her.

[Character Images]John Worthington (C/c): His family has always been rich, I think, but John was given the fewest breaks of his many brothers, and still turned that little nest-egg into a global fortune built mostly in newspaper publishing. He loved the puzzles and mysteries in life, and I'd like to think he's still solving them, somewhere.

Aswan (D/d): Worthington's faithful bodyguard, a tower of muscle and bellowing laughter. I could never understand a word of what he said, but we fought back-to-back when trouble came, and trouble came a lot. He could put more men down with his fists than I could with my .38.

Donahue (E/e): Michael Donahue loved to fight, and he began as one of the bad guys - the only man I've ever seen put Aswan down with a punch. Thank heaven he joined our side before the trip to Paris.

Nickels McCone (F/f): The Second Tomb Key was the most difficult to locate. How would we know it'd be the property of a two-bit hood like McCone? He made his living on armed robbery and small capers before he stole something bigger than he could understand but small enough to fit in his pocket - right next to the handful of coins that gave him his nickname.

Sidney (G/g): I used to think Sidney - the curator of that private museum in London we had to burn down - was a pretty square gent for a Limey. But the next time we saw him, he was wearing a ceremonial headdress and trying to cast us all into some other dimension. Maybe he was still sore.

[Character Images]Millie (H/h): Secretary to Dietrich and Amherst Investigations, some private eyes peeping into the murders in Chicago. Millie turned out to be a lot more than a good girl with a coffee pot; she could hold her own in a fight, win just about any argument she cared to, and read Greek. She saved Jack's life in New York, even if he'll never admit it.

Madame Z (I/i): She was there at every turn, stealing what we wanted to steal, leaving clues that sent us to Baghdad, New Delhi, Miami, and forgotten villages in Brazil. She was quite a woman; she never hesitated to use either the gun or those fishnet stockings to powerful effect. I turned out to be immune to the latter, but not to the former. My shoulder still hurts when it's cold.

Tony Rosso (J/j): We fought avatars of alien gods in 1934, and the whole time I found myself thinking "it could be worse; we could be slugging it out with Tony Rosso again." I give him due credit as a genius, but a genius thug is still a thug, and a thug in league with the forces of cosmic evil is a tripled-damned threat. Unless something happens to blow up Alcatraz, we can never really be safe from Tony Rosso.

Louie (K/k): His romance with Mrs. Kane was the lightest moment we had in Le Havre, and he sacrificed a lot for her. Thanks to the stew he hopped into for the cause, he was shipped out to serve somewhere in Morocco, where he can't interfere with his masters anymore. I hope he made some friends who appreciate a man of his unique vision of morality. He's a good guy underneath.

Cora (L/l): Cora came aboard the Cairo Moon at Santiago on that first voyage. She was an old friend of Worthington's and a specialist in - I wish I were joking about this - languages Not of This Earth. She called me "fly-boy" exclusively, never my name. I enjoyed that a lot more than I'd ever admit to her.

[Character Images]Agent Stone (M/m): One of Hoover's G-Men. He was one of the good guys, but on half of our adventures in the States, he didn't agree that we were, and more than one of Stone's bullets missed my head by inches. There's still a hole in that old DeHavilland, I imagine. Stone was a good shot and a fair man. When he finally figured out what we were up to, he was there beside us at the showdown for humanity.

Jack Dietrich (N/n): My favorite hard-boiled shamus. He took nothing seriously except his job and his liquor. His partner was possessed by the spirit of Khufu's Gatewarden when he got too close to the truth behind some murders, leaving Dietrich alone with more knowledge than any sane man should have to bear. He and Millie joined us later for the caper in New York.

Lorraine (O/o): Lorraine Winters, librarian for the New York Public Library and - as we discovered - a private researcher for Von Klaus. She didn't know her boss was evil, and when she found out, she turned out to be really handy with his fireplace poker.

Lauren (P/p): A sexy young thief traveling the world on her own, picking the pockets of the inebriated rich and playing men like fiddles. She was no femme fatale, though, just a girl who knew how to survive and pick victims that could afford her thievery. Her tip on the merchants in Cairo led us to the cave complex in Utah, and without that we'd never dropped the final piece of the puzzle into place.

Impresto (Q/q): The Amazing Mister Impresto - cheap stage hypnotist to most, globe-hopping hero to those who really know him. His ego must weigh more than the Great Pyramid, but his powers over the human mind are . . . well, they're something I have trouble remembering in detail. How about that? I'm pretty sure I knew his real name at some point, too. Ow. Headache.

[Character Images]The Apparition (R/r): Say what you will about these masked vigilantes; there are some places the cops just can't go, or don't dare to, and when the fate of the entire human race is at stake, due process is just another word for the planet's destruction. The Apparition appeared to us on several occasions in both New York and Chicago, and Millie seemed to know a lot about him. I didn't pry.

Drake Diamond (S/s): Harvey Miron Lefkowitz, a.k.a Drake Diamond, star of stage, screen and radio, darling of the picture-magazine set, and playboy adventurer. Drake owned half the planes I flew on our adventures, but didn't know how to fly, himself. He did know how to talk to a girl, though, and I think he's the only one of us who ever flustered Madame Z.

Von Klaus (T/t): Rutger Von Klaus may own half the property west of Central Park, but no amount of money could make this snake seem respectable. His manner says "villain" from his well-shined shoes to his well-shined monocle. He and Tony were two fuses leading to a much larger, much less mortal bomb.

The Boys (U/u): Tony Rosso's personal army of thugs and ne'er do wells. Like Rosso himself, they extended far beyond his liquor and gambling territories, and we fought ten of them at the Sun Gates of Heliopolis.

[Character Images]Lily (V/v): Every man shifted in his seat when Lily performed at Club Sekhet, the world's most glamorous secret nightclub. She lived in the spotlight and ultimately died there, in the arms of our own Mick Donahue, whom she loved sincerely. Mick never got over it; I think that's why he fought so hard - and lost it all - at the final battle.

Uniform Cop (W/w): I must have given shiners to two dozen of these boys over the years, out of grim necessity. The law so seldom understands the needs of heroes, even accidental heroes. One of them - Bill Mulcahey down in the Mission District - joined the cause in '34, but he never made it out of France alive.

Prof. Irving (X/x): The man in charge of Worthington's African team is retired in Highgate, now, living on a small fortune set aside for him by the Foundation. The old professor wasn't much in a fight, but he told stories and sang stupid old drinking songs for us when we needed to feel closer to home - any kind of home. Better still, he hired Philip Cavanaugh, so I owe him a great debt.

Cavanaugh (Y/y): A Great White Hunter of the classic sort, here's a fellow who could handle an elephant gun. When our travels took us to Darkest Africa, he and his expedition team took us to places that few men had ever survived seeing - and he brought us back out again.

Miriam (Z/z): When her father, Phil Cavanaugh, told her to sit still, it was like telling a hurricane to pipe down. She's a master of her own fate with the willpower to handle a few more, besides. I guess that's why she's Miriam Pike these days. Some adventures, no matter how harrowing, are worth everything.

[Each Spark Has Both Front and Back Artwork]

Bonus Figures & Flats!

Globe-spanning adventure adventure was just too big to cram into the alphabet (that, and Jordan just kept on drawing!) so Cairo Moon comes with a second font - Cairo Xtra - to bring you bonus material like vehicle flats and nineteen extra character Sparks, including some supernatural foes as well as several more humans from around the globe!

Legionnaires, desert guides, canny merchants, queens and kings (living and unliving) and more! Cairo Xtra is included with every copy of Sparks: Cairo Moon.

For Windows

Cairo Moon is a Windows TrueType font. It works on any modern Windows system, and on up-to-date versions of the Macintosh OS (Mac began supporting Windows fonts in OS X). If you have any doubts whether Sparks will work on your system (especially if you're a Mac user), please download the Sparks: Free-for-All sample font and test it on your computer. If the Free-for-All works, this set will too.

How to Order!

Oops. Sparks will be unavailable for a week or two as I move the entire library over to RPGNow and DriveThruRPG. Keep an eye there, or here, for this to change. But it won't take long, I promise! Sparks will return (and there'll be new discount bundles and stuff, it'll be sweet).


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